This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map, and through the gate, you can move between areas.
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								Arenil Temple from 1200 lvl  1 This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the  connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map,  and through the gate, you can move between areas. | 
							
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								Arenil Temple from 1200 lvl  2 This is an attribute hunting ground, and monsters with attributes appear. Monsters have excellent damage probability resistance, critical damage probability resistance, damage absorption, It has a debuff probability resistance value. There is a safety zone on the map, and when the  connection is terminated and the character dies, it is moved to the safety zone. There is a local movement gate on the map,  and through the gate, you can move between areas. | 
							
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								Temple Ogre  1 …28  | 
								129 | 100 | 1400 | 2100 | 500 | 300 | - | - | - | 
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								Temple Gramlin  29 …56  | 
								139 | 100 | 1500 | 2200 | 600 | 300 | - | - | - | 
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								Temple Gargoyle  57 …84  | 
								149 | 100 | 1600 | 2300 | 700 | 300 | - | - | - | 






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